package divinity.physics
{
	public class Wind
	{
		private var _vx:Number;
		private var _vy:Number;
		private var _speed:Number;
		private var _name:String;
		/**
		 * Wind force for Gemini world 
		 * 
		 */
		public function Wind(directionX:Number,directionY:Number,windSpeed:Number,windName="Tsunami")
		{
			vx=directionX;
			vy=directionY;
			speed=windSpeed;
			name=windName;
		}
	
		public function get vx():Number
		{
			return _vx;
		}

		public function set vx(value:Number):void
		{
			_vx = value;
		}

		public function get vy():Number
		{
			return _vy;
		}

		public function set vy(value:Number):void
		{
			_vy = value;
		}

		public function get speed():Number
		{
			return _speed;
		}

		public function set speed(value:Number):void
		{
			_speed = value;
		}

		public function get name():String
		{
			return _name;
		}

		public function set name(value:String):void
		{
			_name = value;
		}


	}
}